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Major · Visual & Performing Arts

Make things with your hands — and understand the theory behind why they work

Fine/Studio Arts, General prepares students to work as visual artists across traditional and contemporary media — drawing, painting, sculpture, printmaking, ceramics, photography, and digital work. About 10,217 degrees are awarded annually across 712 colleges, with the vast majority at the bachelor's level.

Schools offering
712
Annual completions
10,217
Typical degree level
Associate's + Bachelor's
Median earnings (5yr)
$41k

About this major

Fine/Studio Arts, General is defined by the CIP system as preparation to function as a creative artist in visual and plastic media — which in practice means coursework spanning drawing, painting, sculpture, printmaking, ceramics, textiles, photography, digital imaging, and CAD-based work. The curriculum moves between media-specific technical training, foundational design principles (color theory, composition, perspective, anatomy), and the conceptual development expected of working artists. Studio critique — presenting work in progress and defending artistic decisions — is a consistent feature of programs at this level. The definition also includes portfolio marketing and studio management, which reflects an expectation that graduates will need to operate as independent practitioners.

The major suits students who are interested in the full breadth of visual art-making rather than a single commercial application. It tends to attract people who want depth across media before specializing, or who are drawn to fine art as distinct from design, illustration, or digital production. Comfort with ambiguity is useful here: the curriculum does not produce a linear skill-to-job map, and the ability to develop and defend your own visual ideas is as important as technical execution.

About 10,217 degrees are awarded in this major annually across 712 colleges. The career destinations tracked against it include fine artists (painters, sculptors, and illustrators) at a $60,560 median wage and postsecondary art teachers at $80,190 — though the teacher path typically requires a master's degree beyond the bachelor's. The top institutions by completions skew toward dedicated art schools like the School of the Art Institute of Chicago and large state universities with significant art programs.

Section 3 · Careers

Where this major leads

Occupations most often associated with this major, from the federal BLS+O*NET crosswalk. Job-growth projections and median wages are national.

Occupation Median wage Job growth Typical education
Art, drama, and music teachers, postsecondary $80k +1.7% Master's degree
Fine artists, including painters, sculptors, and illustrators $61k -1.2% Bachelor's degree
Artists and related workers, all other $73k +0.8% No formal educational credential
Section 4 · Earnings

Earnings at a glance

Median graduate earnings from the federal College Scorecard, 5 and 10 years out.

Median 5-year earnings

$41k

Associate's vs Bachelor's — early-career earnings

Associate's

$34k

Bachelor's

$42k

Who this major is for

You may thrive here if you are drawn to visual art-making as a practice in its own right, not primarily as a commercial skill — if the question that interests you is what a piece of work means and how it holds together, not just whether it sells. You may also fit well here if you want to work across media before committing to one, since the program's breadth is a feature, and if you are comfortable building a career through accumulated work and reputation rather than credential-to-job linearity. Students who have a clear interest in teaching art at the college level will find the bachelor's a necessary starting point toward the master's that role requires.

Think twice if a strong employment signal and a clear salary floor matter to you in selecting a major — the five-year median earnings of about $41,370 and the -1.2% projected growth rate for fine artists are honest data points, not worst-case scenarios. Think twice if you are actually more interested in applied visual work for commercial clients, since Graphic Design or Illustration will track more directly toward those outcomes. And think twice if you expect the bachelor's degree itself to open well-compensated studio work immediately — income in this field tends to be built gradually, through portfolio development, exhibition, and often supplemental teaching or freelance work alongside studio practice.

Section 6 · Where to study

Top colleges for Fine/Studio Arts, General

Ranked by annual completions at the associate's or bachelor's level — a proxy for program scale.

College Location Assoc. Bach. Total
School of the Art Institute of Chicago Chicago, IL 0 696 696
California State University-Fullerton Fullerton, CA 0 290 290
California State University-Long Beach Long Beach, CA 0 200 200
San Jose State University San Jose, CA 0 153 153
Louisiana State University and Agricultural & Mechanical College Baton Rouge, LA 0 142 142
University of North Texas Denton, TX 0 142 142
California State University-East Bay Hayward, CA 0 121 121
Bard College Annandale-On-Hudson, NY 0 119 119
Colorado State University-Fort Collins Fort Collins, CO 0 111 111
The University of Texas at Arlington Arlington, TX 0 94 94

Considering this direction?

We've taken a hard look at the debt, earnings trajectory, and degree-level tradeoffs for the Fine/Studio Arts, General field. Read our verdict before you commit.

Is Fine/Studio Arts, General worth it? Read verdict
Section 9 · Frequently asked

Common questions

What do Fine/Studio Arts majors actually study day-to-day?
Studio time is the core of this curriculum — working in specific media like drawing, painting, sculpture, printmaking, ceramics, or photography while building technical command alongside conceptual development. Coursework typically includes color theory, composition, perspective, and anatomy, and most programs introduce portfolio-building and studio management in the later years. The CIP definition puts equal weight on traditional fine arts media and modern ones, including digital image-making and CAD/CAM work. Critique culture — presenting and defending work to peers and instructors — is a consistent feature of programs at this level.
What kinds of jobs do Fine/Studio Arts graduates end up in?
The main tracked career destination requiring a bachelor's degree is fine artist — including painters, sculptors, and illustrators — at a $60,560 median wage with a -1.2% projected job growth rate, meaning the occupation is expected to contract slightly. Artists and related workers more broadly show a median of $72,760 with 0.8% growth. The higher-wage destination in the data, postsecondary art teacher at $80,190, typically requires a master's degree rather than a bachelor's. The program's five-year median earnings of about $41,370 across all graduates suggests many work in adjacent, part-time, or freelance roles rather than landing directly in these tracked occupations.
How competitive is the job market for Fine/Studio Arts graduates?
The market for the core occupations is soft by the numbers. Fine artists show a -1.2% projected job growth rate — one of the few occupations with an outright contraction projection — while artists and related workers run at 0.8% and postsecondary art teachers at 1.7%. All three fall below the 4-5% average across all US occupations. The 10,217 annual completions in this specific major, at 712 colleges, mean there is no shortage of supply. Outcomes here depend heavily on portfolio strength, specialization, and willingness to piece together freelance and part-time work rather than expecting a straightforward job-market entry.
Do I need a bachelor's, or is an associate's enough for Fine/Studio Arts?
The degree-level earnings gap here is narrow — about $7,877 separating associate's completers ($33,977 median) from bachelor's completers ($41,854 median) at the five-year mark. That gap is far smaller than in career-oriented majors like engineering or computer science. What matters more for this field is graduate credentialing: the highest-paying destination in the data, postsecondary art teaching at $80,190, requires a master's degree. For students who want the higher-wage anchor in this field, a bachelor's is the minimum starting point, not the finish line.
Is Fine/Studio Arts, General the right fit, or should I consider a related major?
This is the most open-ended studio arts option — the CIP definition deliberately spans traditional and digital media without specializing in any of them. If you want clearer employment signals and a more applied curriculum, Graphic Design (about 7,841 completions per year) or Illustration (about 2,816 completions) are more directly connected to commercial career tracks. Digital Arts (about 3,323 completions) overlaps on the technology side. Art/Art Studies, General (about 13,626 completions) is the larger, even broader sibling — sometimes more theory-weighted than studio-heavy. Fine/Studio Arts, General makes the most sense if you want a generalist studio credential with latitude to define your own medium.
What's a realistic earnings picture after a Fine/Studio Arts degree?
The five-year median earnings for this major run about $41,370 across degree levels — below most comparable undergraduate programs. Bachelor's completers specifically average about $41,854 at that mark. The tracked career wages offer a partial picture: fine artists show $60,560 median and postsecondary teachers $80,190, but the gap between those figures and the overall $41,370 five-year median reflects that many graduates are in mixed income situations — freelance, part-time studio work, teaching at the K-12 level, or adjacent commercial roles not directly captured in the occupation data. The honest picture is a field where the monetary return on the degree is modest and income trajectory depends largely on building a body of work and a client or institutional base over time.